2010-03-12 19:59:38
GDC FridaySession1 What you need to known about casual games in 2010
What you need to known about casual games in 2010 Speakers: Juan Gril, Nick Fortugno
category intelligent puzzle trend
closure
fusion of theme and play
time fcuk
unique game mechanic
minimalist art that works
a mazing monk
i love traving
category visual narrative trend
machinarium
visual storytelling
simple game mechanics
art style
blackwell convergence
classic advent. humor
engaging story
enlightenus
alabaster
aubergine sky
beggar
every day in the same dream
flower
category: lets play together
restaurant city(playfish)
innovating mechanics step by step
new form of progress mechanics
clever use of friends and narrative
interesting combination of pet and sim
cafe world
focused on cooking
castle age
asynchronous fight mechanics!
arcade evolved
bit.trip beat
music tells you to how to play the game
its not about you play the music
extremely well known and easy mechanics
achieves instrument-like play
splosion man
full of dynamics
perspective changes add drama
great innovation for the platform genre
elegant game design (you blow up to jump)
learn to fly
fig. 8
cyclemaniniacs
category manage it all
swords and soldiers
humor and great chars
real time strategy simplified
WII pointer
plants vs zombies
you know it and you should know why
elegant simplified tower mechanics
simple mechanics with lots of variations
category touch me baby (i phone)
spider
intuitive touch control
great goal structure
subtle but effective visual narrative
draw race
ghost racing mode
uses the speed of your finger while you draw the path
balance of speed and path
asynchronous play mechanics
flight control
smokescreeen
play mission 8
serious game