2010-03-12 19:59:38
GDC FridaySession1 What you need to known about casual games in 2010

What you need to known about casual games in 2010 Speakers: Juan Gril, Nick Fortugno

category intelligent puzzle trend

closure
fusion of theme and play

time fcuk
unique game mechanic
minimalist art that works

a mazing monk

i love traving

category visual narrative trend

machinarium

visual storytelling
simple game mechanics
art style

blackwell convergence

classic advent. humor

engaging story

enlightenus

alabaster

aubergine sky

beggar

every day in the same dream

flower

category: lets play together

restaurant city(playfish)

innovating mechanics step by step
new form of progress mechanics
clever use of friends and narrative
interesting combination of pet and sim

cafe world
focused on cooking

castle age

asynchronous fight mechanics!

arcade evolved

bit.trip beat
music tells you to how to play the game
its not about you play the music
extremely well known and easy mechanics
achieves instrument-like play

splosion man

full of dynamics
perspective changes add drama
great innovation for the platform genre
elegant game design (you blow up to jump)

learn to fly

fig. 8

cyclemaniniacs

category manage it all

swords and soldiers
humor and great chars
real time strategy simplified
WII pointer

plants vs zombies
you know it and you should know why
elegant simplified tower mechanics
simple mechanics with lots of variations

category touch me baby (i phone)

spider
intuitive touch control
great goal structure
subtle but effective visual narrative

draw race
ghost racing mode
uses the speed of your finger while you draw the path
balance of speed and path
asynchronous play mechanics

flight control

smokescreeen
play mission 8
serious game


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