2010-03-10 21:37:17
GDC10 wedSession3 Lesson Learned building Moshi monsters to 15m users
Lesson Learned building Moshi monsters to 15m users Speaker: Micheal Acton Smith
making of Moshi Monsters
the story behind the graph
the blood, sweat and tears
a social game design is a completté new area
1
dont be afraid tofail and change your ways( of thinking)
stealth education
kids love virtual pets for your virtual pet
2 don't blindly follow the market leader
making it free is a great decision
3 free to play changes everything = boom and up
it has to be visual
4 don't raise venture capital during a global financial melt down
5 revenue solves a multitude of problems
we need cues to make valuable context decision
6 keep it social, stupid
safe social tool lots to show of but no personal information
7 don't pour marketing cash into a leaky bucket
radio and print does not work
run TV adds
gender specific adds for boys and girls
8 show me the funny
users online have very very short attention span
9 attention to detail
10 think big