2010-03-10 21:32:39
GDC10 wedSession2 Designing for kids and parents playing together

Designing for kids and parents playing together speaker: jesse shell

ten tips play patterns for kid and parents

1 you have to decide to design for it!
Take this seriously
its a problem that you have to solve

2 find themes both kids and parents care about
like pirates -
toontown : robots vs toons, gray vs color, work vs family (play)
last child in the woods
richard louv
connect game with the real world give kids and parents something to talk about

Nostalgia bridges the generation gap

3 understand what families wand - and provide it
families want to share experiences
families want to share accomplishments
parents want to feel they provided meaningful useful ex

kids want to feel more emotionally connected to their family
kids wont say that

4 parents want to teach and kids want to learn
kids want to understand the adults

create opportunities
kids are aspirational
situations where kids needs their parents

5 coop existing roles for quick immersion
implement natural familiar behavior

6 reverse roles to delight everyone
everyone wants a break from the freaking p/ch relationship

when a child surpass the skill of the parent
it is landmark moment

7 consider gender issues

you have 12 points of view if it comes to gender

8deciding to pay is a collaboration between kid and parents
drives parents involved into the gameplay
you got mail

parents hand over the mail to kids...

9 safety is paramount

youth care issues are important
keep parents informed

10 design for the family as well as for the individuals

design to them connect which each other

The connection between p and kids is the strongest emotional force we have

slideshare/jesseshell


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